Grimelda Fun House

Grimelda Fun House

Explore the zany world of Grimelda Fun House, a 3D platforming adventure starring the lovable giant zombie, Grimelda. Collect shakes, dodge wild obstacles, and save up to upgrade in this thrilling fun house escapade. With daily rewards and rare collectible cards to unlock new skins, every day is a new, exciting journey!

Explore Grimelda Fun House with These Instructions

Guide Grimelda, the giant purple zombie, through a zany 3D fun house as you collect shakes, avoid obstacles, and uncover daily rewards while chasing exclusive skin-unlocking cards.

Key Gameplay Features

- Collect shakes and dodge quirky obstacles
- Accumulate shakes to unlock exciting upgrades that enhance your gameplay
- Return daily for bonus shakes and unique rewards to keep the fun going
- Collect new cards to unlock a variety of fun skins for Grimelda

Was the game created with a specific 2D or 3D game engine?

The Javascript engine was used to develop this game.

What genre does this game primarily fit into?

The gameplay style of this game is best described by the Adventure, Agility genre.

Who are the creators of this game?

This game was developed by the company MarketJS.

Does the game work well on mobile devices?

Grimelda Fun House is designed to work well on mobile screens.

Which tags help identify the genre or type of this game?

The game is categorized in terms of tags such as 3d, arcade, singleplayer.

Which gender(s) is the game intended for?

This game is designed for the Male & Female audience.

Which age categories can enjoy this game?

The appropriate age cohorts for this game are Teens, Young Adults, Adults.

Does the game contain any scenes with blood or gore-related content?

No, Grimelda Fun House does not contain any blood-related violence.

Does the game involve any form of harmful or aggressive actions?

Yes, cruelty is featured in aspects of Grimelda Fun House.

Is this game intended for a children's age group?

No, Grimelda Fun House is not appropriate for a young age group.
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